Digital economy research.
Digital assets, software, media and interactive markets, which are the areas Liquid Link is built to work in.
What this area covers
Four markets that behave differently and are studied separately: liquid digital assets, software and digital businesses, media and creator assets, and interactive entertainment. What they share is that the cash flows are young, the comparables are thin, and the operators are candid about neither.
So the pass here leans harder on primary material than the others do, and it treats an operator's own account of its economics as a claim to be attributed rather than a number to be adopted.
An operator's account of its own economics is a claim, and it is recorded as one.
What is here today
No study from this area is published. Nothing on this page names a holding, an instrument, a venue or a strategy, and nothing here describes a position of any kind.